If that’s the case, then you can expect simple modifiers of stats and weapons to be the only mods available. It’s unclear if the game will still allow the use of custom scripts too, which are required for creating a lot of cool mods. This means that the mods have to use in-game assets only, although that does include those of any DLC. This means no new textures, sound effects, models, you name it, all a no-go. Sony wouldn’t approve the modding system for the game, so it seems Bethesda has had to strike a new deal to get the functionality included but is the cost too high? Bethesda’s Pete Hines revealed that the games modding features cannot include any external assets on the PlayStation 4. Mod support has long been a major aspect of the Elder Scrolls series, and while this has remained the main focus for PC gamers, the feature slowly worked its way onto Xbox One too, and after much debate with Sony, it’s also made its way to PlayStation 4, albeit in a severely limited fashion.